Archive for May 13th, 2009

RPG Design: The goals for my latest project

adom-rpgTommi Brander asked in a response to my last RPG design post what the goals of my latest RPG design project where. A very reasonable and important question. And it occurred to me that I never really had thought about my goals above and beyond an instinctive and very intuitive level. So I would like to take the opportunity to elaborate a bit more about this – it seems somewhat important…

😉


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Spring Roo: Short german overview available

Occasionally I write articles… one more just went online. It’s a short German opinionated abstract about Spring Roo.

RPG Design: To level or not to level?

diceI am playing roleplaying games since about 1983 or 1984 (I started with the german red box version of D&D). Thus I was very early on introduced to the notion of level-based character advancement systems. Later on I also tried quite a few different paradigms, from point-based systems like GURPS, HERO and Mutants & Masterminds in more recent times to more storytelling like approaches like FUDGE, Storyteller or Castle Falkenstein. When designing my own rule systems I also tried all these approaches and at different points in my life preferred different styles. Nonetheless I keep coming back to a certain style and finally seem to have settled on my “perfect” style.


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