RPG Design: Of dice…
I love dice… have been loving them since I started roleplaying. I love different sizes and shapes and I love the thrill of excitement that random die rolls bring with them. While I’m also enchanted by diceless systems, none have ever worked for me because the lack of randomness makes me feel like once more reading a story… it’s no longer a game. And I want to game. So dice it must be. But dice mechanics and choices shape a game more than any other aspect I can think of - for many reasons. Here is the dice system I will be using for my latest RPG design outlined in my recent blog post.

I am playing roleplaying games since about 1983 or 1984 (I started with the german red box version of D&D). Thus I was very early on introduced to the notion of level-based character advancement systems. Later on I also tried quite a few different paradigms, from point-based systems like
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