Android versus iOS
Recently I have been thinking quite a bit about the commercial viability of Android versus iOS – from the viewpoint of a commercial developer. Should I support both platforms (which is quite an effort for a small development team if you are going for native support and not some web-based stuff) or should I prefer one platform over the other. My concerns are (for now) related to the development of ADOM Live, a mobile descendant of ADOM, my vastly successful roguelike game.

Yesterday we released the 

Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
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