Yet another blog… about roleplaying.
I just added yet another blog to my growing collection of personal blogs. I have been toying with the rules for a German old school roleplaying system that I want to publish via Lulu.com at some point in Spring (as soon as I am done). In order to provide a focussed coverage of that topic I have added my Hexer & Helden blog. Enjoy!

For my latest RPG design I already have decided to use a level based system as explained in another post. I also love skill-based systems because of the variety they IMHO add to characters. One issue I find myself toying with again and again is how (and if) to reward skill checks with experience points.
Tommi Brander asked in a response to my last RPG design post what the goals of my latest RPG design project where. A very reasonable and important question. And it occurred to me that I never really had thought about my goals above and beyond an instinctive and very intuitive level. So I would like to take the opportunity to elaborate a bit more about this - it seems somewhat important…
I am playing roleplaying games since about 1983 or 1984 (I started with the german red box version of D&D). Thus I was very early on introduced to the notion of level-based character advancement systems. Later on I also tried quite a few different paradigms, from point-based systems like
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