Recently I have been thinking quite a bit about the commercial viability of Android versus iOS – from the viewpoint of a commercial developer. Should I support both platforms (which is quite an effort for a small development team if you are going for native support and not some web-based stuff) or should I prefer one platform over the other. My concerns are (for now) related to the development of ADOM Live, a mobile descendant of ADOM, my vastly successful roguelike game.
Tag Archives: apple
I’m slowly getting settled into our new home and the number of construction tasks still to be handled slowly is decreasing. So I finally found an evening to do something I have been longing to do for quite a while: Toying around with MonoTouch in order to do some iPhone programming.
I’ve been a huge Apple fan for some time… not necessarily due to the computers (I’m a Java geek and always felt somewhat neglected on MacOS) but rather because of its iPod line of MP3 gizmos. Recently I finally got my shiny new iPhone and my personal Apple hysteria has been on a constant rise since then. Here’s why… and why I’m slightly annoyed (maybe just because I’m getting grumpy in my old days …