Android versus iOS
Recently I have been thinking quite a bit about the commercial viability of Android versus iOS – from the viewpoint of a commercial developer. Should I support both platforms (which is quite an effort for a small development team if you are going for native support and not some web-based stuff) or should I prefer one platform over the other. My concerns are (for now) related to the development of ADOM Live, a mobile descendant of ADOM, my vastly successful roguelike game.

I’m slowly getting settled into our new home and the number of construction tasks still to be handled slowly is decreasing. So I finally found an evening to do something I have been longing to do for quite a while: Toying around with
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