Android versus iOS
Recently I have been thinking quite a bit about the commercial viability of Android versus iOS – from the viewpoint of a commercial developer. Should I support both platforms (which is quite an effort for a small development team if you are going for native support and not some web-based stuff) or should I prefer one platform over the other. My concerns are (for now) related to the development of ADOM Live, a mobile descendant of ADOM, my vastly successful roguelike game.

Today I have to recommend yet another great iPhone app created by my good friend
I’m slowly getting settled into our new home and the number of construction tasks still to be handled slowly is decreasing. So I finally found an evening to do something I have been longing to do for quite a while: Toying around with
Today I would like to recommend an iPhone/iPad app of a very good friend of mine: BattleDuel. A game that has been around on the Amiga and on the PC. A game that has been implemented in C and in Java. And a great game that now is available in Objective-C for the iPad and the iPhone.
Come to Cologne –
I’ve been a huge Apple fan for some time… not necessarily due to the computers (I’m a Java geek and always felt somewhat neglected on MacOS) but rather because of its
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