Recently I have been thinking quite a bit about the commercial viability of Android versus iOS – from the viewpoint of a commercial developer. Should I support both platforms (which is quite an effort for a small development team if you are going for native support and not some web-based stuff) or should I prefer one platform over the other. My concerns are (for now) related to the development of ADOM Live, a mobile descendant of ADOM, my vastly successful roguelike game.
Archive for 'iPad'
Today I have to recommend yet another great iPhone app created by my good friend Jochen, who is also doing al the various ADOM ports and stuff. Since he is a very good friend, I am somewhat biased but since we also discuss the design of his apps quite a bit before they are finished and he is a guy with both talent and the ability to listen and choose I am not surprised that I love this app. Ok, we are talking about iNuke now 🙂
I’m slowly getting settled into our new home and the number of construction tasks still to be handled slowly is decreasing. So I finally found an evening to do something I have been longing to do for quite a while: Toying around with MonoTouch in order to do some iPhone programming.
Today I would like to recommend an iPhone/iPad app of a very good friend of mine: BattleDuel. A game that has been around on the Amiga and on the PC. A game that has been implemented in C and in Java. And a great game that now is available in Objective-C for the iPad and the iPhone.