RPG Design: Experience for skill checks
For my latest RPG design I already have decided to use a level based system as explained in another post. I also love skill-based systems because of the variety they IMHO add to characters. One issue I find myself toying with again and again is how (and if) to reward skill checks with experience points.

Usually I do not watch formats like “Germany’s Next Top Model” (the German equivalent of “America’s Next Top Model with our Heid Klum). Today was the final show of the 2009 edition. This time I did watch the show. For patriotic reasons. Seriously.
Now
Just to get a quick tip off: This saturday I by pure chance bought
I love dice… have been loving them since I started roleplaying. I love different sizes and shapes and I love the thrill of excitement that random die rolls bring with them. While I’m also enchanted by
Tommi Brander asked in a response to my last RPG design post what the goals of my latest RPG design project where. A very reasonable and important question. And it occurred to me that I never really had thought about my goals above and beyond an instinctive and very intuitive level. So I would like to take the opportunity to elaborate a bit more about this – it seems somewhat important…
I am playing roleplaying games since about 1983 or 1984 (I started with the german red box version of D&D). Thus I was very early on introduced to the notion of level-based character advancement systems. Later on I also tried quite a few different paradigms, from point-based systems like
For a long time I was not interested in blogs, twitter and all this social web 2.0 stuff – mostly because I thought that I would not have the time to care about these things. But things are more complicated than I would have expected… hints would be appreciated to save me some time.
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