(German) Java Code Camp: Spring
Come to Cologne – it’s going to be fun!
. Eberhard and I will be talking about various Spring related topics and and give the full course from the very basics (what is Spring and why is it good?) to the most advanced topics (how do the distributed administration of a large SpringSource tc server cluster work with some simple magic?). I’m looking forward to the code camp since it will be a great opportunity to do some great coding together. And the evening events also are goinf to be alot of fun!

For my latest RPG design I already have decided to use a level based system as explained in another post. I also love skill-based systems because of the variety they IMHO add to characters. One issue I find myself toying with again and again is how (and if) to reward skill checks with experience points.
Now
I love dice… have been loving them since I started roleplaying. I love different sizes and shapes and I love the thrill of excitement that random die rolls bring with them. While I’m also enchanted by
Tommi Brander asked in a response to my last RPG design post what the goals of my latest RPG design project where. A very reasonable and important question. And it occurred to me that I never really had thought about my goals above and beyond an instinctive and very intuitive level. So I would like to take the opportunity to elaborate a bit more about this – it seems somewhat important…
I am playing roleplaying games since about 1983 or 1984 (I started with the german red box version of D&D). Thus I was very early on introduced to the notion of level-based character advancement systems. Later on I also tried quite a few different paradigms, from point-based systems like
Disclaimer: This entry has been written while listening to the talk. Please forgive me any typographical or grammatical errors resulting from this approach.
Disclaimer: This text has been written during the presentation please forgive me any grammatical and typographical mistakes.
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